


Specific abilities allowed you to bestow special abilities to your bullets, such as armor-piercing ammo or ammo that specialized in whittling down shields. Every gun had different stats to them in terms of damage, accuracy, shots before overheating, rate of fire, power, etc. As a result, the combat and shooting mechanics were completely overhauled. BioWare was listening to the complaints about the first game. We ended up bumping into lots of old friends, recruiting former comrades, and seeing the seedy underworld of Omega, which was a huge contrast from the pristine and polished areas of the Citadel.Įven more surprising were the changes made to the gameplay.

He gives Shepard a new Normandy ship, some new sidekicks, and dossiers on potential soldiers to sign up for his cause to venture into the Omega-4 Relay and stop the threat of the Collectors and the Reapers. Shepard was brought back to life by Cerberus, the pro-human group that was a minor faction in the first game, as we found out the Illusive Man (who runs Cerberus) wants humanity to survive the inevitable Reaper invasion, by any means necessary. Of course, we knew Shepard would come back somehow, but not at what cost. Outside of gathering your elite squad and increasing rapport with them, there's not much else to the game, other than a few major encounters with the Collectors, which are remnants of the Prothean forces that were decimated and controlled by the Reapers.īioWare shocked us all by destroying the Normandy ship and killing Shepard in the opening scenes of the game. Most of these side missions revolved around recruiting a Suicide Squad-like group of ragtag adventures who would be willing to go on what is most likely going to be a one-way trip into Reaper territory. The crew decided to create lots of side stories that were just as engaging as the primary arc. It also told a cohesive story that rivaled most major sci-fi Hollywood films.ĭirector Casey Hudson and the BioWare squad knew they'd have to do something even grander than before. Commander Shepard's first adventure was imaginative, otherworldly and broke many boundaries in the genre. Three years prior, BioWare shocked the world with the release of the first Mass Effect. On January 18, 2010, millions of gamers were shocked, as BioWare killed Commander Shepard in the opening scenes of what is arguably one of the best action-RPGs of its generation, Mass Effect 2.
